(This next one, admittedly, is not really a problem with Syrinscape itself, but this problem only occurs for me when I'm using Syrinscape, so in my consumer mind I blanket it under Syrinscape problems.) Use of Syrinscape with 3rd party VOIP programs. And generally across the board, the individual sound effects seem to be much, much louder than the various sound schemes.Ģ.
And another sound scheme will blow out all the windows in the room at the same volume. I can run one sound scheme and have to turn the volume on the Syrinscape control panel way up to for it to be audble. Obviously, there will be some people out there who find that convenience more meaningful than I.įor me, there continue to be two issues that keep Syrinscape from being a stellar, knock-it-out-of-the-park product:ġ. I have no problem controlling it directly from the Syrinscape control panel (and, in fact, I usually do). It's a cute little convenience, but doesn't carry much weight for me personally.
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That way the Players have full quality sound (which they can turn up and down easily), and there's no bandwidth crowding.įor me, the issue at hand is not how controllable Syrinscape is from inside of Fantasy Grounds. The GM's clicks a sound on his Player (the Master) and this call is broadcast out to the Player's Players (Minions). Ultimately we are hoping to look towards remote controlled players on players' local machines, receiving simple (low bandwidth) triggers to play sounds.